I use OBJLoader the object does not have the shadow

I use OBJLoader the object does not have the shadow

Rendering semi-realistic landscapes in the browser : threejs

Hi guys! I'm trying to build a maze using react-three/fiber and react-three/cannon. I've added first person controls using this Minecraft Sandbox and a layout very similar to the example on the react-three/cannon Github page, just with more boxes acting as walls.But, instead of stopping at the boxes/walls, the camera moves directly in and through the larger ones and tumbles over …

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OBJ/MTL Loader - threejs

Ambient light does not show the details of the object. var light = new THREE.AmbientLight ( 0x404040, 3 ); scene.add (light); material = new THREE.MeshPhongMaterial ( {color: 0xFFC300}); I almost tried all the material and with none of them I was able to see the shading on the object. It looks like a flat object with every face is illimunated

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Get help signing in - eBay

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OBJ/MTL Loader - threejs

Apr 05, 2017 · The function (third argument to loader.load) is the onLoad callback (asynchronous), called when both resource loads are completed. One thing to notice is the animate function. As the OBJ model takes time to load, hence, when the animate function is executed, the object "toycar" might still not be ready. An un-initialized object in JavaScript is

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Strange triangle dimming around the model's edges and on

@jeromeetienne logarithmic depth buffer might not be the best solution here - it's more for handling cases where you have huge objects off in the distance, but still want to render close-up objects accurately as well. It does this by trading off some precision for close-up stuff, in favor of increased range. It also has some weird interaction with shadow maps, which I haven't been …

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Penumbra | FINAL FANTASY XIV modding, but actually good

How to pass mouse events between overlapping components in ReactJS three.js SpotLight acute beam not working Suspended while rendering, but no fallback UI was specified when I used useLoader from react-three-fiber Make the plane draggable in ThreeJS Light behind solid geometry How to use stylus block level import with Vuetify styles A-Frame not

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Object loaded with ObjLoader does not receive shadows in

Jul 10, 2015 · Again, I've played with various combinations of object vs mesh casting / receiving shadow with no luck. It does seem like the models are trying to do something, but it just comes out as a weird artifact as seen here. It looks like the model has is casting a shadow on itself perhaps, but doesn't look right and it's not casting to any other surface.

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LearnOpenGL - Assimp

Mesh When modeling objects in modeling toolkits, artists generally do not create an entire model out of a single shape. Usually, each model has several sub-models/shapes that it consists of. Each of those single shapes is called a mesh. Think of a human-like character: artists usually model the head, limbs, clothes, and weapons all as separate

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.Obj Shadow Issues · Issue #6822 · mrdoob/three.js · GitHub

Apr 05, 2017 · The function (third argument to loader.load) is the onLoad callback (asynchronous), called when both resource loads are completed. One thing to notice is the animate function. As the OBJ model takes time to load, hence, when the animate function is executed, the object "toycar" might still not be ready. An un-initialized object in JavaScript is

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opengl-tutorial

Finally ! OpenGL code ! Well, not really. Many tutorials show you the "low level" way to do things, so that you can see that no magic happens. But the "open a window" part is actually very boring and useless, so we will use GLFW, an external library, to do this for us instead.

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How to prevent camera from entering cubes : threejs

Hi guys! I'm trying to build a maze using react-three/fiber and react-three/cannon. I've added first person controls using this Minecraft Sandbox and a layout very similar to the example on the react-three/cannon Github page, just with more boxes acting as walls.But, instead of stopping at the boxes/walls, the camera moves directly in and through the larger ones and tumbles over …

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3D Object Loader | Kineme

Aug 20, 2007 · On the dynamic object front, I use vvvv, and dynamic objects can be made in 2 ways, 1 the is an object loader node, that can be attached to a mesh split node, which outputs a vertex buffer and an indices, you can then attach a vertex buffer node that spits out an array of vertices, normals and texture coordinates.

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eBay - statistics & facts | Statista

Sep 14, 2021 · eBay: annual net revenue 2013-2020. eBay: quarterly net revenue 2014-2021. eBay: annual net revenue 2013-2020, by region. eBay: annual net income 2004-2020. eBay: gross merchandise volume 2007

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Strange triangle dimming around the model's edges and on

@jeromeetienne logarithmic depth buffer might not be the best solution here - it's more for handling cases where you have huge objects off in the distance, but still want to render close-up objects accurately as well. It does this by trading off some precision for close-up stuff, in favor of increased range. It also has some weird interaction with shadow maps, which I haven't been …

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GitHub - tinyobjloader/tinyobjloader: Tiny but powerful

Aug 20, 2016 · Built-in trinagulation code may not work well in some polygon shape. You can define TINYOBJLOADER_USE_MAPBOX_EARCUT for robust triangulation using mapbox/earcut.hpp. This requires C++11 compiler though. And you need to copy mapbox/earcut.hpp to your project.

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Three.js Loading a .OBJ File

Three.js Loading a .OBJ File. One of the most common things people want to do with three.js is to load and display 3D models. A common format is the .OBJ 3D format so let's try loading one. Searching the net I found this CC-BY-NC 3.0 windmill 3D model by ahedov. I downloaded the .blend file from that site, loaded it into Blender and exported it

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Thanks for everything, Mr.doob. : threejs

My problem is, to dynamically change the texture.jpgs linked within the .mtl files. I tried and have no idea how to do that. I know this is a bit messy, but I could not figure out, how to merge all "sub"-texture files to one per model. That is a question for another time. Thanks for any help!

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WebGL With Three.js – Lesson 6Script Tutorials - Web

Jul 15, 2014 · WebGL With Three.js – Lesson 6. Today we continue our webgl lessons for those who study it and who wants to enhance his knowledge. In today's lesson we will look at the load process of ready three-dimensional objects. There are many websites where you can download these models, and moreover, if you have an editor of three-dimensional

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Cannon Debug Renderer - Three.js Tutorials

Description. The original Cannon.js also contained a script to help debug what the physics world sees. I have re written that script as a TypeScript file which we can add to our project so that we can visualise the physics shapes better.

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Object loaded with ObjLoader does not receive shadows in

May 26, 2016 · While I console.log (object), in console, this object castShadow=true; df257 changed the title I use ObjectLoader, the object does not have the shadow I use OBJLoader, the object does not have the shadow on May 26, 2016 Contributor BrianCraig commented on May 26, 2016 Think of this.

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